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I have been writing and working in narrative design for games since 2005.

My most recent game is Red 5 Studios' MMO, Firefall. Prior to this I was the writer and narrative designer for the multiple award winning Spec Ops: The Line for 2k Games and Yager Development in Berlin, Germany.

For Firefall, I distilled five years of generated lore into a functioning game story, designed the first story driven player campaign, designed a non-linear open world narrative structure for dynamically generated missions. I also directed VO sessions, edited audio logs, and shepherded the work of a team of four writers.

On The Line, I created the game back story and characters, wrote the campaign story as well as the campaign script, collaborated on cut scene production and content, collaborated with the Lead Level Designer and the Art Director on level development, content and environmental story-telling, directed mocap sessions, directed voice recording sessions with an ensemble cast, and implemented and timed narrative content in the game.

Firefall is my seventh shipped title and the fifth on which I served as both writer and narrative designer.  Previously, I worked on FEAR: EXTRACTION POINT (Expansion Pack of the Year 2006 – PC GAMER) and FEAR: PERSEUS MANDATE developed by TimeGate Studios.  I am at home in a variety of genres, including military shooters, science fiction epics, fantasy and horror.


I am a member of the WGA Video Game Writers' Caucus and the Horror Writers' Association.

Past clients include Konami, Ubisoft, 2k Games, Yager Development, TimeGate Studios, Vivendi Games, Sierra Games, and Warner Games.